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Re: A sad developmentMila said Nov 14, 2007, 5:05 PM: |
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Curmudgeon, I think if you give this time you'll find that there are not enough Politeness Police on Zaadz to cause you any serious consternation. It would take quite a strong reaction to cause anything you post that respects the community guidelines to be hidden or trigger penalties. Really. You won't be marginalized. Furthermore, we'll be reviewing any situation where what people post does reach the negative thresholds we've set and will ensure that - again - content regardless of topic - that does not abuse the community's trust (ie by spamming, attacking or abusing or other violations of the Terms of Service) is fairly represented. Same with any cases of users who reach the negative thresholds; however, as I wrote this system, I highly doubt anyone who contributes in any way positively to the community will have problems. Finally, you don't accumulate bad seeds - seeds are just what you 'plant' to give feedback, good or bad. Active users accumulate seeds by visiting often and participating in the site. But we use them as a way of keeping individual influence in balance with everyone else in the community. Seriously, though - if you have something meaningful to say, have the guts to say it regardless of our Trust System. Communities judge you and form opinions of you regardless of whether a formalized system exists. People in communities talk about each other without individuals knowing, and “reputations” form. Nothing has changed except we've given the community the ability to respond quickly to violations of its trust. If you don't plan to act with repeated disrespect, to abuse or to maliciously attack others, to spam, or to otherwise egregiously and repeatedly breach the trust of your fellow Zaadzsters, then you have nothing to worry about. Besides - creativity doesn't necessitate being 'in-your-face'; that's only one expression of creativity among many.
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Re: A sad developmentMila said Nov 14, 2007, 6:24 PM: |
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I truly am sorry you feel this way. And I'm sorry that I've failed to communicate my personal objectives for what I've done with this system and for what I do for Zaadz. I don't care what you do here, as long as you do it respectfully. I hope you want to help the world improve, in some way, whatever you believe that way may be. Saying fuck you to me is not respectful. Expressing your deep concerns about the system is. But there is no “marketing agenda” in this. I have no idea what you even mean when you imply that. For the most part, I designed this system based on the Omidyar Network's. No marketing types stuck their noses and said do this or do this. I designed this system specifically so that “we in the power structure” give up much of our control to the community. Which do you prefer? A small group of powerful individuals determining your fate? Or a jury of your peers? I prefer that my peers evaluate me over any small, secretive body. It doesn't make sense for you to say we solidify our control by giving the community the power to moderate itself. No, I don't need to lecture you, and I won't. But you attribute to me (and to Zaadz as a whole) some form of malice and greed that does not exist. I don't know that I could convince you, but that's not why I'm here, working for Zaadz. I'm here because I believe each of us wants a better world. I'm here because I want to create tools for those people, to help them communicate and congregate and create change. Do I know what's best for you? For this community? For the world? Not by a long shot. But I want to help you and the people who do. I am listening to your reasoned arguments against this system. And I welcome any discussion, for or against, this system. We do exist for this community. People change their behavior based on their environment regardless of whether these systems exist. But there are certain people who feel that communication must be vicious and vitriolic and forceful, and who batter their opponents not by reason but by sheer sharpness of words, whose actions truly are abusive. And those people - who are not willing to entertain reasonable discussion and argue on merits - tend to dominate certain discussions, and I've seen numerous fora die away as a result of the bitter few taking over. Our members agreed to respect this place and its occupants as if it were a place of worship when they signed up. If they act with more respect and dignity toward each other, at the cost of implication and exaggeration and abusive expletives, as a result of this system, I am quite happy. If people censor themselves out of fear of being ostracized or censured by the community, I will be extremely disappointed. Last bit: You don't deserve the allegience of anyone who values freedom of expression, and free, uncoerced discussion. I never asked for your allegiance, nor that of any of our other members. View my profile, mail my friends… Google me. That's who I am. I'm no more important than you or anyone else here. Respect the people around you, that's all I ask of you. And you agreed to that on the way in.
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What is respectful?TextMage said Nov 15, 2007, 4:08 AM: |
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Jake, |
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Re: A sad development~Matthew said Nov 14, 2007, 6:33 PM: |
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Curmudgeon, |
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Disrespect?TextMage said Nov 15, 2007, 3:55 AM: |
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Jake, I mean you no disrespect. I'm sure you are a very nice boy. I can see by your post that you mean well and that the road to seeds was paved with good intentions. I don't believe that WE, any of US, are competent to judge what is respectful – when it is not obvious. |
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Re: Disrespect?Curmudgeon [no longer around] said Nov 15, 2007, 5:12 AM: |
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Text Mage, if you're going to call me an asshole at least capitalize the A OK? and that's Mr. Asshole to you anyway |
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Re: A sad developmentadastra said Nov 14, 2007, 5:09 PM: |
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I think you're putting an unnecessarily negative spin on it, Curmudgeon. I find it an interesting experiment, which I will watch unfold with interest. It is a much more flexible rating system than ones I've experienced on other forums in the past - the aspect of “rating the raters” is one that seems particularly important, and limiting the amount of feedback people can give makes it a potentially more useful tool. One forum I was on which lacked those modulating qualities got into an awful “rating war” at one point. This system seems like one that potentially may fare much better. We'll see how it goes. :) |
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Re: A sad developmentbuddingspritelet said Nov 14, 2007, 5:44 PM: |
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I really like the idea of giving nice seeds to people whose blogs we enjoy. I personally cringe a bit at the not nice seeds so I won't be giving any. If I pop over to a blog that doesn't resonate with me, I don't go by again. Just because I don't like what one is saying, their words may be helpful to others and/or may bring help and support they themselves need. My belief is if someone is saying or posting anything that may be inappropriate eventually other members will stop visiting. Of course, if something really bothers us, we always have the voice to talk to the zaadz team as well. As a manager, when issues arose, I gently pulled the employee aside to speak about the matter in a respectful and helpful manner. This turned out to be a win-win and allowed the person to maintain their self-respect and modify what needs modification. |
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Re: A sad developmentMila said Nov 14, 2007, 6:30 PM: |
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This is exactly how I hope most people will use the system. To highlight and reward content they felt was meaningful. The only time I've ever given negative feedback myself was for spam or blatantly abusive behavior. I had thought about only implementing a positive feedback cycle. Indeed, the system we've created does everything possible to make sure people gain reputation much more easily than they can lose it, without making it easy for people to gain unnatural control over the system. Hand out those nice seeds with abandon :)
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Re: A sad developmentSiona said Nov 14, 2007, 7:13 PM: |
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Thank you, Spritelet! |
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Re: A sad development? or just how we look at it...tom said Nov 14, 2007, 5:46 PM: |
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I for one would like to throw some seeds to Curmudgeon |
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Re: A sad developmentMascha said Nov 14, 2007, 6:49 PM: |
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Good Lord, I'm back in school. And an Orwellian nursery school with a “Trust System” at that. I wasn't able to finish reading the blurb before I got the sick feeling in my stomach: everyone is being told to watch everyone else and perform like good little snitches. But they can feel powerful, knowing they're “seeding” the place with their personal judgments about what every blog or post is worth. |
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Re: A sad developmentSiona said Nov 14, 2007, 6:59 PM: |
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Mascha: |
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Re: A sad developmentMascha said Nov 14, 2007, 7:11 PM: |
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Hi Siona, |
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Re: A sad developmentSiona said Nov 14, 2007, 7:23 PM: |
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No! Not coy at all! Read Jake's post above; he put it beautifully. Again… there's moderation in this community regardless of whether or not you, the regular users, have a say in it. We've had to remove members who don't hold to our guidelines, and as Matthew wrote, it's never an easy decision. This way, instead of those few of us at “the top” making the decision about what constitutes boot-worthy abuse, we can turn to the community and see what the verdict there is. |
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Re: A sad developmentSiona said Nov 14, 2007, 7:08 PM: |
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Curmudgeon! |
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Re: A sad developmentDavid said Nov 14, 2007, 7:15 PM: |
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It's a lousy idea. A really lousy idea. I'm sure the people who came up with it are really, really well meaning as well; I can feel their good vibes in there, but it's a lousy idea. |
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Re: A sad development*Ladybear~ [no longer around] said Nov 14, 2007, 7:23 PM: |
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I'm confused! |
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Re: A sad developmentMila said Nov 14, 2007, 9:11 PM: |
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Ladybear, Seeds don't affect your 'light'. They're only the 'currency of influence' - you gain seeds by participating on the site - posting comments, blog entries, photos, whatever you like - and use them for giving kudos to others if you wish, or for flagging abuse of the system. There's a reason I chose that wording: 'I liked it' implies something about the content resonated with you. 'Flag for review' implies something about the post felt like it violated your personal or the site's ethics. I didn't use 'I disliked it' precisely because I wanted to discourage people from giving negative feedback simply because they disagreed or disliked what they read. So, some notes to clear confusion: 1) Seeds have no intrinsic value and do not affect your reputation. Use every last one, if you want. By being a participating member of Zaadz more will come to you. 2) The seed you give away does not become someone else's. You spend your seed to give feedback - positive or negative. The seed is consumed, not transferred 3) We want to encourage positive feedback wherever it fits, and negative feedback only in exceptional situations.
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Re: A sad developmentZeb said Nov 14, 2007, 7:23 PM: |
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Hi. I have a very strange, mixed feeling about the new system, as well as this thread. I would like everyone reading this to take note of the tones taken up by both sides of the debate entertained in this thread. SIDE NOTE: Please excuse my generalizations. The people defending the system (mostly, its creators) are being incredibly humble, mature, respectful, and positive. The people denouncing the new system are doing it in an deliberately sour, spiteful, sarcastic, immature tone. I, personally, think this new system is (among other things) an attempt to minimize such cynical/negative comments. Which is great for this community. If you can't make a logical point without sounding pompous, immature, and hateful, then why are you here? I don't want to blow on the negative flame that's already kindled here, but can everyone please consider the fact that pride, cynicism, sarcasm, and straight-up hateful language gets us nowhere? I think its great that people are challenging this system. All the power to you. That is exactly WHY the system has been created, to add to this power. But make your points in such a way that people will want to listen… not to make you sound smarter, or better, or more right than anyone else. The smartest people in the world are those who realize how little they know. |
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Re: A sad developmentSiona said Nov 14, 2007, 7:53 PM: |
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Zeb. |
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Re: A sad developmentadastra said Nov 14, 2007, 8:13 PM: |
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Zeb, love your post - and I share your mixed feelings. Still, on balance I see this as a sophisticated first attempt on the part of Zaadz to create a system that might help cultivate the development of healthy natural hierarchy…we'll see how it works in practice. The Z-team tells us that “good seeds” carry more weight than “bad seeds,” which sounds reasonable to me. Based on what we've been told so far, someone would have to consistently be very obnoxious, rude, disrespectful etc. to accumulate enough “bad karma” to have their ability to post removed. In my opinion if someone can't get play get along well enough with others to avoid that fate then I'd rather not read what they have to say anyway. |
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Re: A sad developmentSiona said Nov 14, 2007, 8:19 PM: |
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Adastra? “The most interesting (and, not coincidentally, uncomfortable) part of this is the positive and negative feelings it brings up in me around the whole process and associations of rating andbeing rated - thus helping me become more sharply aware of all the attachment and avoidance I have around those issues. So, great…another fucking growth opportunity…wheeeeeee! :p” Get out of my head, dude. :) |
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Re: A sad developmentDavid said Nov 14, 2007, 7:26 PM: |
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Siona, one of the many problems with the idea is that it will make it difficult for minority views. The popular views will get a lot of good seeds; the minority views negative seeds. The popular view isn't always right, so there's a problem with the idea. |
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Re: A sad developmentSiona said Nov 14, 2007, 8:02 PM: |
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David! |
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Re: A sad developmentjaBuddha said Nov 14, 2007, 7:33 PM: |
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Way too convoluted for my pea-sized thinker! |
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Re: A sad developmentkalani-ohana said Nov 14, 2007, 7:53 PM: |
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Never been one for posting. I'm fascinated by the seeds. |
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Re: A sad developmentSiona said Nov 14, 2007, 8:10 PM: |
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I'm fascinated, too, and I'm even more fascinated by the various reactions to them. Thank you. |
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Re: A sad developmentWabisabisatva said Nov 14, 2007, 8:01 PM: |
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I am going to try to be opened minded about this thing and my first gut reaction is true disappointment…The “trust” system feels like it is built upon a basic feeling of mistrust. All of the sudden, it feels very uptight and conservative rather than open and explorative. My reactive self wants to just take my profile down immediately. Something free and open is now feeling systematized and almost political. I am sad about this and I recognize that the intention is not bad. I am wondering if there is a way to make this more open. Right now, the way the system reads is not exciting but restictive and punitive feeling. I am thinking of a child who is misbehaving - ignoring them is usually the best thing- no bad seeds. And on a psychological note this system does not seem to do a very good job of separating personhood from behavior. I mean someone can write something disagreeable- do a bad behavior and this does not make them a bad person- hence they should not develop a poor reputation. Oy! |
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Re: A sad developmentSiona said Nov 14, 2007, 8:09 PM: |
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Oh, Wabisabisatva… thanks so much for these reflections. Does it really come across as being so mistrustful? I'd like to think that it's possible to focus more on the positive and rewarding side. We could certainly remove the negative seed aspect (positive seeds only are fine in my book!) but then we're stuck with the problem of how to find and deal with those who are abusing the site. |
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Re: A sad development~*~Snow * Moon~*~ said Nov 14, 2007, 8:43 PM: |
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Re: A sad developmentWabisabisatva said Nov 14, 2007, 9:40 PM: |
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Siona- Thank you for your response. I feel heard… and hope that this charge can actually bring this community together. It feels as though we have entered a new developmental phase and are experiencing some growing pains…Hopefully we can get through it. |
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Re: A sad developmentJ.K. said Nov 14, 2007, 8:37 PM: |
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Hi, Gang, |
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Re: A sad developmentMila said Nov 14, 2007, 9:44 PM: |
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I can't speak for anyone else, but the last thing I need is another Zaadz friendship request where someone tells me about their great music but doesn't mention a thing about me. This system seems destined to attract and retain more of those personality types. Those types of friendship requests are technically spam. Most of the time you get requests like that, with no real connection to you, the sender has also sent it off to dozens or hundreds of others. We encourage you to mark these emails as “spam” in your inbox, so that we can deactivate spamming accounts. I can live with just about any discussion that's respectful and legal, but I'll deactivate a spammer with no questions asked. Will it work similarly to the “Popular Blog Tags” listed on our home page which, at least to me, seem to omit almost all of the popular blog topics I read. Is there actually a “system” that rises these things to the top or do we just have the appearance of a system? There is no system except popularity in those tags. What you see in “Popular Blog Tags” are simply the tags with the greatest number of entries. Our hot search actually has been even simpler - content that's viewed the most is considered the hottest. Unfortunately, those results get more views because they're Hot and thus get hotter. As we get a significant body of rated content we will use content feedback scores as part of the ranking in those results so that the highest-quality creations of our members get more attention. The trust system gives the community a chance to highlight its best stuff, and I think there's plenty of diversity here so that a lot of different content will benefit - because we're talking not about judging content, but encouraging contribution and quality. By the way, I'd love to see tags for activism and politics show up on the front page. And I think we'll be highlighting more and more of these area (like we do with 'green search') as we go forward. But we want to do it in a way that respects the community that you all have built already and not impose any structure from above.
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Re: A sad developmentJ.K. said Nov 15, 2007, 2:23 AM: |
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Jake, thanks for your reply. I appreciate your response, but the tag clouds in question look no more natural to me than the mission statement that precedes them. My observation remains. |
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Re: A sad developmentSanjuro said Nov 14, 2007, 8:44 PM: |
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This is a brave idea Siona and Team, and I salute you, to boldly go where people may kick and scream! How may I ask do we grow, if not by hard work on ourselves? I am not afraid of bad seeds. Nick Cave is a great musician after all. I expect if I say something that someone doesn't 'like' enough to give me a bad seed, then its probably based on 'how' I have said something as opposed to 'what' I have said, and that would probably go for most people. In that case I would look at that and see if I was getting into rant mode, and got a wee bit generalist and moody. A wee bit higher than thou. But, really, this is such a great lesson for us all. If we are into this spiral dynamic understanding of stages of development, we MUST learn how to relate to the commons. All stages. If we don't make smooth, we will get a few bad seeds, but those that sow bad seeds constantly without realising that they should also review their preferences and 'mental models' will become less able to peer-review with any strength. In business this system is called a 360 degree review. Its scary, but if it includes a reputation system, it works. We know who to trust well and we know who is learning. Lessons in Marty Seligman's Learned Optimism are very good for all our pessimistic views. How useful is pessimism in a community like this? Not!
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Re: A sad developmentDavid said Nov 14, 2007, 8:56 PM: |
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Thank you, Siona. You add a wonderful presence here. |
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Re: A sad developmentMila said Nov 14, 2007, 9:21 PM: |
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A few last notes before I sleep. 1) There is a record of every feedback transaction. It is currently not exposed on the site, but we can track every positive and negative piece of feedback. We will review these to defend against misuse.. 2) I apologize for the confusion of Good and Bad Seeds. There are no Good or Bad Seeds. Seeds only let you give feedback, which is positive or negative. 3) It would take a significant number of individuals, highly trusted ones at that, to cause great damage to a person's reputation or to force the hiding of content. As people gain trust from the community, they may gain slightly more influence, but never so much that they can greatly sway people's reputations. We're not looking to have users snitch on other users. Ugh. If I could have developed a viable system that ONLY worked with positive feedback I would have. I tried but they were too easily gamed.
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Re: A sad developmentMascha said Nov 14, 2007, 9:51 PM: |
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Jake: “1) There is a record of every feedback transaction.” |
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Re: A sad developmentRyan said Nov 14, 2007, 9:52 PM: |
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I'm sure the Trust system will be refined over time…and it makes me so much more hopeful about the site's future (which, strangely enough, matters to me). |
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Re: A sad developmentDavid said Nov 14, 2007, 9:43 PM: |
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Jake said: “1) There is a record of every feedback transaction. It is currently not exposed on the site, but we can track every positive and negative piece of feedback. We will review these to defend against misuse.” |
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Re: A sad developmentAngel said Nov 14, 2007, 9:43 PM: |
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ZaadzSTARS :) Lets stop taking this all so seriously.
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Re: A sad developmentMila said Nov 14, 2007, 9:50 PM: |
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At least one ;) And I'm also going through and giving positive feedback to everyone in this thread, regardless of who disagreed or agreed, who respected themselves and the others around them.
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Re: A sad developmentmartha said Nov 14, 2007, 10:20 PM: |
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Wow! Reading through all these posts, I would say Wabisabisatva's reaction was very close to mine. |
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Re: A sad developmentmimi said Nov 14, 2007, 10:27 PM: |
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I think we should give this idea a chance and not pass judgment so quickly. The idea is just an idea. |
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Re: A sad developmentjeepdog said Nov 14, 2007, 10:38 PM: |
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I am saddened by the negativity this “seed” business seems to be fostering in some. |
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Re: I am not saddened ...tom said Nov 14, 2007, 11:57 PM: |
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I think it is a good thing to try. it may flop, it may fly … it may be on life support within a week. |
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Re: I am not saddened ...jodi said Nov 15, 2007, 2:25 AM: |
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Thank you, Tom. |
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Re: I am not saddened ...~*~Snow * Moon~*~ said Nov 15, 2007, 5:17 AM: |
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Good morning Zaadz community~~ |
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Re: A sad development~roots, trunk, fruit and seedsMeenakshi said Nov 15, 2007, 3:31 AM: |
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As I try to reply to this thread that I've been following since last night after I'd blogged my knee-jerk reaction, before the balancing one comes through, I would like to be able to see all posts in this thread. Clicking the “Reply to Thread” link at the last post, causes just that one to be displayed. |
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Re: A sad development~roots, trunk, fruit and seedsMark said Nov 15, 2007, 6:40 AM: |
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Meenakshi, Thank you for the beautiful WISDOM in your post! I hope everyone reads it with an open heart. |
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Re: A sad developmentRisto said Nov 15, 2007, 5:11 AM: |
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This will be interesting to watch and participate in. I do like the concept, andI think that the 'good and bad seeds' will help promote more kind words all around. Thoughts, ideas and words contain Energy. When Zaadz encourages the propagation of more positive thoughts and words, the Vibrational level increases. I'm sure that dishonesty is *not* encouraged, writing positive things, even though it may contradict your true feelings/thoughts just to gain more seeds. But instead of a comment being derogatory, the commenter may find a way to deliver it from a place of honesty and love, without malice. –This comment simply my opinion. Again, I support this initiative, it's creative, fun, and it's intention is from building a positive, loving community. Great Luck!!! =)
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Re: A sad developmentDavid said Nov 15, 2007, 6:29 AM: |
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TextImage said: “You say, “Saying fuck you to me is not respectful. Expressing your deep concerns about the system is.” This is the crux of the problem with bad seeds. |
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Re: A sad development~Matthew said Nov 15, 2007, 7:47 AM: |
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Hi All, |
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Re: A sad development~Matthew said Nov 15, 2007, 7:47 AM: |
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Hi All, |
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Re: A sad developmentDave said Nov 15, 2007, 8:10 AM: |
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It seems to me that Curmudgeon has a relevant point to make concerning this somewhat Orwellian ‘seed system’. However, I’m reminded (as is often the case) of a thought provoking set of ideas from the philosopher, James P. Carse. In his gorgeous little book, Finite and Infinite Games: A Vision of Life as Play and Possibility, he elucidates what appears to me to be the crux of this current situation: (1) There are at least two kinds of of Games. One could be called finite, the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play. (2) There is no finite game unless the players freely choose to play it. No one can play who is forced to play. It is an invariable principle of all play, finite and infinite, whoever plays, plays freely. Whoever must, play, cannot play. (3) Just as it is essential for a finite game to have definitive ending, it must also have a precise beginning. Therefore, we can speak of finite games as having temporal boundaries … to which, of course, all players must agree. But players must agree to the establishment of spatial and numerical boundaries as well. That is, the game must be played within a marked area, and with specified players. …Numerical boundaries take many forms but are always applied in finite games. Persons are selected for finite play. It is the case that we cannot play if we must play, but it is also the case … that we cannot play alone. Thus, in every case, we must find an opponent, and in most cases teammates, who are willing to join in play with us. …Because finite players cannot select themselves for play, there is never a time when they cannot be removed from the game, or when the other contestants cannot refuse to play with them. The license never belongs to the licensed, nor the commission to the officer. What is preserved by the constancy of numerical boundaries, of course, is the possibility that all contestants can agree on an eventual winner. Whenever persons may walk on or off the field of play as they wish, there is such confusion of participants that none can emerge a clear victor. (5) Only one person or team can win a finite game, but the other contestants may well be ranked at the conclusion of play.
(6) In one respect, but only one, an infinite game is identical to a finite game. Of infinite players we can also say that if they play they play freely; if they must play, they cannot play. Otherwise, infinite and finite play stand in the sharpest possible contrast. Infinite players cannot say when their game began, nor do they care. …the only purpose of the game is to prevent it from coming to an end, to keep everyone in play. While finite games are externally defined, infinite games are internally defined. The time of an infinite game is not world time, but time created within the play itself. Since each play of an infinite game eliminates boundaries, it opens to players a new horizon of time. (7) Finite games can be played within an infinite game, but an infinite game cannot be played within a finite game. Infinite players regard their wins and losses in whatever finite games they play as but moments in continuing play. (8) If finite games must be externally bounded by time, space, and number, they must also have internal limitations on what the players can do to and with each other. To agree on internal limitations is to establish rules of play. …If these restraints are not observed, the outcome of the game is directly threatened. The rules of a finite game are the contractual terms by which the players can agree who has won. (9) The rules must be published prior to play, and the players must agree to them before play begins. A point of great consequence to all finite play follows from this: The agreement of the players to the applicable rules constitutes the ultimate validation of those rules. (10) If the rules of a finite game are unique to that game it is evident that the rules may not change in the course of play –else a different game is being played. It is on this point that we find the most critical distinction between finite and infinite play. The rules of an infinite game must change in the course of play. The rules are changed when the players of an infinite game agree that the play is imperiled by a finite outcome–that is, by the victory of some players and the defeat of others. The rules of in infinite game are changed to prevent anyone from winning the game and to bring as many persons as possible into the play. If the rules of a finite game are the contractual terms by which the players can agree who has won, the rules of an infinite game are the contractual terms by which the players agree to continue playing. For this reason the rules of an infinite game have different status from those of a finite game. They are like the grammar of a living language, where those of a finite game are like the rules of debate. In the former case we observe rules as a way of continuing discourse with each other, in the latter we observe rules as a way of bringing the speech of another person to an end. The rules, or grammar, of a living language are always evolving to guarantee the meaningfulness of discourse, while the rules of debate must remain constant.” So, do we play? Respectfully,
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Re: A sad development~C4Chaos said Nov 15, 2007, 9:09 AM: |
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hi everyone, |
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